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Devil may cry 1 mission 16
Devil may cry 1 mission 16












Whilst standing in front of the elevator, Air Hike over to the ledge to the right. You may as well shoot the barrel to your right for 100 red orbs.īefore you enter the door at the end to start Mission 14, dive into the lake where you start out with the recently-wrecked ship and swim to grab the blue orb fragment. You can get this orb fragment during Mission 13 or in the intermission between Mission 13 and 14 which follows. After that, though, it will no longer be available. This blue orb fragment can be just as easily picked up at the beginning of Mission 13. There is only one way to get this orb fragment and that is by Stingering from the top of the mast onto the ship's prow. You can also Stinger across from the platform where you pick up a Devil Star. In the area with a well in the center, kick-jump up to the top to drop down inside the glass corridor. In the well, defeat all the Blades and the blue orb fragment will appear in the centre of the well. Go up it to find a stone tablet which you can slash back to reveal an orb fragment. Keep going to the right of the door leading into the field where you fought Blades - you will come to a hidden passageway. Jump into the right hand pool of water to pick up the orb fragment. (No need to DT.) If the portcullis looks very low, Stinger underneath it. Or you can kick-jump onto the ledge using either of the two horse statues.Īfter using the trident, run as fast as you can down to the castle's anteroom. Note: You must pick up this orb to trigger Secret Mission 5 in the next mission.Īfter defeating Phantom for the final time, Stinger off the edge of the upper courtyard on to the ledge below. It might take a few tries, but it shouldn't be too difficult to do.Īt the beginning of Mission 6, run north towards a dead end and jump towards the alcove by the corner for a blue orb fragment to appear. Stand as far to the right edge as you can, swivel clockwise, then Air Hike across and grab the edge of the jutting-out platform. Air Hike over to the left tower, then do a slightly tricky Air Hike over to the right hand one. (Woo.) DT, then jump and fly over to the right hand tower. On the left tower, 100 red orbs will float down and there's an Untouchable too. Kick-jump up onto the left tower, being careful not to fall down and trigger the boss fight if you're on Mission 4. Turn left to see the blue orb in the tower to your right and a nearly invisible tower to the left. Kick-jump up through the invisible hole in the roof to the right of the Castellan's bedroom balcony door.

devil may cry 1 mission 16

There's two ways of getting this fragment. You can either Stinger or jump normally from platform to platform, or just jump into the water and emerge on the other side of the bridge.

devil may cry 1 mission 16

The blue orb fragment is back on the other side of the bridge in front of the tablet where there're lots of red orbs. After defeating the Sargassoes underwater, kick jump onto the top of the arch of the door and stinger off towards the floating platform you see. There will be Beezlebubs in the room only on DMD mode.

devil may cry 1 mission 16

This one's in the study room at the starting end of the long corridor. Jump into the left pool of water in the trident room. Kick jump up into the alcove on the left side of the hall to get it.Īfter entering the red door that requires 45 red orbs to unseal, break the statues in the room to reveal a blue orb fragment. This one is in the main hall with the horserider statue.

devil may cry 1 mission 16

To get it, jump onto the bridge and run into the tower. You must collect this orb before you actually begin Mission 1. Tales of Anime Fanime Con Polls & surveys Webmaster Thanks page GRoD Society Guestbook Affiliations Kung Pao FuĬredits: All strategies are written by Joch.














Devil may cry 1 mission 16